But there are still those who „cannot get into video games.“ Maybe the person is intimidated by a controller with 25 buttons and three joysticks. Maybe the subject matter of a 2D platformer just appears juvenile or an FPS appears too violent. These failures to get involved push some people away from gaming, but as stated earlier, gaming is no longer a single formula. We’re seeing so many ways to approach game design, narrative and control in this day and age; I’m of the mind that, with such a buffet of choice, anyone can find at least one game that can hook them into gaming. Maybe it’s not in the „hardcore“ form where they’ll stand outside at a midnight launch, but in a way that they can have a favorite game that they can revisit over the years, while still enjoying it.
The action from the first episode hasn’t left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it’s upsetting that they weren’t in the short time it took to finish the episode. Things like Olivia’s disappointment in finally meeting her hero and Lukas‘ role in Jessie’s group of friends could have been touched upon a little bit more but the fact that they weren’t makes me fear for future episodes. It leaves you with a, „oh, that was it?“ feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.
It was always clear that Rust had something special about it but it took quite some time for the game to truly realize its full potential. That said, watching the game’s evolution since it debuted in 2013 has been nothing short of remarkable with improvements made right across the board. It’s still recognizable despite these many changes, but the experience it provides is entirely different today. Well, apart from the griefers, that is. Sadly, they’re still just as prevalent as e
See, Mario and Sonic weren’t mascots because they fulfilled a certain percentage of demographic requirements or someone felt they could best be easily packed into a happy meal, but rather because they clearly represented exactly what you got with the product their faces were associated with. If you bought Sega, you got Sonic games. If you went Nintendo, Mario was your man.
Even better, indie games can afford to lose. They are often low cost, low maintenance, high concept works that don’t rely on reaching a certain figure to be considered viable, and as such they can throw caution to the wind and take some big risks while still making a profit off of even the most modest sales. That means they can also afford to remain loyal to a system like an undertaker with a debt to the don, as while they might want the money that can come with being a multi-platform release, what they need is the backing and spiritual support of a major company like Sony, Microsoft, or Nintendo to get their games out there. A backing that is no longer lip service and is becoming very, very real.
During the early 90’s, many of us were involved in, as coined by James Rolfe, the „bit wars,“ the point where competing systems developed a brand loyalty with the consumers. It was a Genesis/SNES world and the market intended for you to pick a side. But those of us who were first exposed to video games during this time didn’t originally intend to side with either Sega or Nintendo. While there were certain characteristics of each console that we preferred, our focus was never on what games were better. The first big step for any future gamer is one devoid of partisanship in the gaming community; when you first enter the gaming world, you aren’t involved in the console wars. In fact, they did not exist to you back then. I personally chose Sonic the Hedgehog as my „gateway game“ simply because I liked who he was as a character. I liked his cool blue color, his tough-guy stare, and the acrobatic nature of how he moved. Level design, physics, replay value, music, even the buzz term „blast processing“ meant absolutely nothing to me. It was Sonic himself that captivated me to join the gaming world.
While that could serve as the intro to any number of creepy fan fiction tales, my thoughts were much more earnest, yet still slightly troubling. Specifically, they were about how the blue hedgehog and vertically gifted plumber were real oddballs as far as company mascots go, in that they weren’t really dreamed up by a PR team or advertising firm, but rather by the products themselves.
Its graphics are certainly nothing to write home about, but what it lacks in visual fidelity, it more than makes up for elsewhere. The game features a slew of old-school RPG mechanics and combines them with some of the more recent survival game concepts to great effect. Choices feel meaningful and minecraft walkthrough gameplay is fluid which together leads to a wonderful experience whether playing on one’s own or together with a fri

