Your time on the tropical-paradise-gone-wrong is remarkably short, which can understandably leave some players feeling somewhat cold. The good news is that if you ever want to go back there, you can, at least for now. You need to glitch your way back. It’s a very complex glitch that involves making your way to the edge of the world, then falling through it, but it’s currently unfixed. If you really want to go back, there are very detailed videos on YouT
As we’re enjoying the rich intro with the plot set up, the stakes start to twist to a resoundingly silly moment. After introducing Marston and his quest to take down ex-gang brother Bill Williamson, the ex-gunslinger goes up to Williamson’s uninviting Fort Mercer in plain sight and lets Williamson know his busin
If you’re bored of the various cowboy hats on offer and want something a bit more different, then get thee to th1e Old Tomb, slightly northwest of Annesburg, just across the river from the mining town. Head down inside, and you’ll find the Viking Hatchet, which still makes a fearsome weapon, 1000 years after it was forged. In the side rooms, there’s the incredible Viking Helmet, and hidden behind some skulls, an ancient Viking comb, which can fulfill a camp request with pana
A side mission in Red Dead Redemption 2 reviews Dead Redemption 2 sees the player interact with a character known as Francis Sinclair. He sends Arthur Morgan on an adventure through the west to find old cave drawings but is very vague as to why he needs this task d
In the mission, Irish is being roughed up by a Welshman and an American, whom everyone confusingly refers to as the ‘Frenchman.’ After Marston saves Irish from the two, he asks him Irish why Frenchie held that specific title—Irish doesn’t bother explaining and it’s never mentioned ag
There were little benefits or connections to those two characters, they just both happen to be antagonists of Marston really. So, the fact that both of them were secretly in cahoots (with a very little build-up to the matter) feels a little n
Talk about bad luck. Another one of the points of interest required for 100 percent completion, Meteor House, as its been named, can be found in New Hanover’s Roanoke Ridge, southwest of Dover Hill. Here, you’ll find a house that has been destroyed by a meteor, which you can pick up. If you collect both meteors, you get a bonus that reduces the effects of hot weather by 10 percent, just in case you needed more persuading to check out this cool little locat
He even calls it a paradise on earth—so what happens when you finally make it over the border? Irish up and leaves back to the US never to be seen again. It’s a weird move considering his existence in the States is beyond miserable, plus the trip has been one arduous and dangerous ride—yet for no specific reason, he heads back ag
Before giving players time to mourn the ending of the main game, they are suddenly thrown back into the story and very suddenly into John’s shoes. We follow the Marston family 8-ish years after the events of the main story, trying to live a normal and prosperous life. During the events of the Epilogue, we get to see Beecher’s Hope go up piece by piece. This includes the infamous barn. After finishing the Epilogue story, many players felt that this could be Rockstar’s attempt to give John a playable afterl
While horses are an excellent way to get around in RDR2 , they are far less useful when it comes to BR modes. While it may give you an advantage in the speed department, it is not worth the attention you will draw. Add in the fact that being on horseback makes you a much larger target, this is not a strategy we can suggest. When necessary, a horse can be useful to get out of tight situations but riding it directly into battle can be fa
Irish is a dishonorable homeless man and Seth an unhinged and creepy gravedigger. All of the characters are vastly different ‘loners’ with nothing in common—yet they’re all meant to be friends? There’s never any real attempt to justify or show off the trio’s kinship and the story quickly moves on from this i
In-game journals or logs in other games often have the appearance of life, thanks to talented teams, but none feel like living, breathing books like Arthur’s does. Drake’s notes in the Uncharted series are filled with doodles and charm that is signature to Drake’s personality, but its in-game purpose is usually to solve simple puzzles more than to flesh out the characters. During my brief time with Mass Effect , the Codex was easily my favorite bit since it filled out the history of the galaxy, but it lacked a personal anchor point.
The journal is a stellar hand-written chronicle of the game’s story and your influence woven together from the perspective of the game’s two leads. It is richly-detailed in an engrossing way that made me play around it. Instead of opening it when I had a chance, I made time for it.

